Monday 3 March 2014
Monday 3 February 2014
Saturday 21 September 2013
Tuesday 13 August 2013
Monday 20 May 2013
Wednesday 1 May 2013
Monday 22 April 2013
Collaborative Dota 2 Workshop - Weapon Development
LOD 1 LOD 0
Verts 207 Verts 305
Triangles 400 Triangles 596
Maps 256 x 256 (Diffuse, Normal, Mask1 & Mask2)
I created this piece with another artist as an effort to become familiar with DOTA 2's art pipeline. For this asset, I worked on the following:
- Joint effort for concept design
- Low Poly Modeling and Rigging
- High details of the high poly sculpting - focusing on the organics of the bone.
- In-game preparation and importing
This asset can be found on the workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=136439733&searchtext=
Tuesday 19 March 2013
Monday 18 March 2013
Saturday 2 March 2013
Sunday 11 November 2012
Sunday 4 November 2012
Thursday 1 November 2012
Monday 19 March 2012
Monday 12 December 2011
Saturday 3 December 2011
Arena Net Art Test 2011 Sculpt
Above is a High Poly Sculpt for an ArenaNet art test.
The sculpt was produced in Zbrush and the Low Poly was produced in Maya.
The brief allowed me to expand on the original concept, in which i made the creature portray are more hardened hide look.
The sculpt was produced in Zbrush and the Low Poly was produced in Maya.
The brief allowed me to expand on the original concept, in which i made the creature portray are more hardened hide look.
*The concept behind this creature was created by ArenaNet.
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About Me
- Steven 'ToniX' Stringer
- Adelaide, South Australia, Australia
- www.facebook.com/steef22