Monday, 22 April 2013

Collaborative Dota 2 Workshop - Weapon Development

LOD 1                         LOD 0

Verts         207            Verts          305
Triangles    400            Triangles     596

Maps         256 x 256 (Diffuse, Normal, Mask1 & Mask2)

I created this piece with another artist as an effort to become familiar with DOTA 2's art pipeline. For this asset, I worked on the following:

- Joint effort for concept design
- Low Poly Modeling and Rigging
- High details of the high poly sculpting - focusing on the organics of the bone.
- In-game preparation and importing

This asset can be found on the workshop:

Monday, 12 December 2011

   Blizzard recently posted a concept in their art section of this: 
   I liked the overall design so i decided to model it in Maya.
   This is how it turned out, i plan to texture soon. 

Saturday, 3 December 2011

Arena Net Art Test 2011 Sculpt

Above is a High Poly Sculpt for an ArenaNet art test.
The sculpt was produced in Zbrush and the Low Poly was produced in Maya.
The brief allowed me to expand on the original concept, in which i made the creature portray are more hardened hide look.

*The concept behind this creature was created by ArenaNet.

About Me

Adelaide, South Australia, Australia